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Normal Map Workflow Page 4

While I'm not going to cover color or specular map creation in this tutorial, I am going to show you how to preview the normal map in 3DSMax 7. It helps to have a color and spec map for preview purposes so I'm going to use ones I've already created.

Color

Specular

Normal

Next you have to create the material to display your shader in 3DSMAX viewport. This works with max 7 and greater. I also recomend Ben Cloward's shaders, which can be had here. I'm showing how to use 3DSMAX default shader to keep things simple, and because eventually I'm assuming they will fix their shader in subsequent releases. The main problem is that it only shows maps at 512 or smaller until you render (when it uses the actual map size) and it doesn't handle mirrored bits well (read that as it doesn't handle them at all). But it's a good previewer that works out of the box, and will probably get better with time.

Apply your shader to your low poly and you should now see your model with normal maps. Add as many lights as you like, and they will light the normal map in real time. Use the actual renderer if you want to see maps larger than 512 at actual size.